FIDE's rules on chess are broke and lame and shit.
Alternate Scoring
In regular chess rules, the game ends in one of three ways, a Win, a Loss, or a Draw. In classical FIDE rules, a Win scores 1 point, a Draw scores 0.5 points, and a Loss scores 0 points.
Under these rules, the amount a player scores is based on what happened in the game. That way, a player can aim for a higher score by playing differently, and to give more value to draws.
Unique Rules
These are new rules added in my version of chess.
- No Checks — The King may be put in danger. And by extension, there are no checkmates. Instead...
- No Checkmates — The King(s) must be captured. A captured King is worth 1 win. For additional scoring purposes, what would be a checkmate should still be noted.
- Bishop Promotion — If a player's King is captured, that player must choose a Bishop to promote to a King (it loses all properties of a Bishop). If that player does not have a Bishop to promote, the game ends.
- Decisive Draws — If at any point in the game a draw occurs, the players count their matieral and compare the points of material they have following this rule:
- Queen: 9 points
- Rook: 5 points
- Bishop: 4 points
- Knight: 3 points
- Center Pawns: 2 points
- Other Pawns: 1 points
- Captured Kings award 3 additional points
(Center pawns are pawns on the D and E files) The player who has more points of material earns 1 win and the game ends.
- Resignation Punishment — When a player resigns, it is treated as their King being captured by their opponent. A resignation is punished by awarding the winning player 2 additionals wins per King already captured.
- Final Rank Pawn — A pawn on the final rank is treated as a Queen so long as it remains on the final rank. If it remains unpromoted, but moves off of the final rank, it reverts back to a pawn. This rule should only be applied if the player has less than 1 minute remaining on their clock.
- Castling — Normal castling rules apply. When a Bishop promotes to a King, that Bishop must not have moved in order for the new King to castle.
- Threefold Repetition With Queens — Prevents a draw from being claimed for Threefold Repetition and prevents a draw from occuring for Fivefold Repetition if both players have at least one Queen.
- Back to Back Fivefold Repetition — If a position repeats 5 times in a row, the game ends. If both players have at least one Queen, the neither player scores a win for the game (they will still earn any Special Wins). If only one player has at least one Queen, that player wins the game. If neither player has at least one Queen, the game is a draw (see Decisive Draws).
- 50 Moves With Only King — Prevents a draw from occuring for the 50 Move Rule if one player only has a King.
- Special Castling — Allows a Rook on the A or H file to castle after moving only for the New Heir's Castle special win. (Rook must be on the same rank as the King)
Special Wins
Events that, if they occur in the game, award a player additional wins.
1 Win
- Triple En Passant — A player captures 3 pawns via En Passant
- New Heir — Promote a pawn to Bishop, then promote that Bishop to King
- New Heir's Castle — Promote a pawn to Bishop, then promote that Bishop to King, then use that King to castle with a Rook on the A or H file.
2 Wins
- Full Wipe — All pieces and pawns captured, King included
- 3 Kings — Captured 3 Kings
- 5 Queens — Promoted 5 pawns to Queen
- Castle Checkmate — Achieve a traditional checkmate by castling King side (O-O). Repeatable
- 4th Heir — Promote a pawn to Bishop, then promote that Bishop to a 4th King
4 Wins, Game Ends
- En Passant Checkmate — Achieve a traditional checkmate by capturing En Passant
- Long Castle Checkmate — Achieve a traditional checkmate by casting Queen side (O-O-O). Repeatable
- True 5 Queens — Promote 5 pawns to Queen and have all 5 on the board. Does not stack with 5 Queens
Notation and Special Win Clarifications
- Checkmate — Traditional checkmates should be notated the same as in normal chess by putting "#" after the move.
- En Passant — Unlike normal chess, En Passant should be noted by writing how many En Passants that player has made, in Roman Numerals (I, II, III, IV, etc), after the move. ie. exf6 II (e pawn takes f6, 2nd En Passant capture made by white)
- King Captures — When capturing a King, it should be notated with a "*" after the move. An asterisk or star is acceptable (* or ⋆).
- Notating Game Ends by Special Wins — After scoring a Special Win which ends the game, such as True 5 Queens, it should be noted as the result. ie. "Game ended by True 5 Queens."
Special Win Clarifications
- Non-Stackable Special Wins — When two or more Special Wins are not stackable with each other, that means a player cannot score both in a single game. If a player achieves multiple non-stackable Special Wins, they must choose which ones are scored at the end of the game.
- New Heir and 4th Heir — New Heir and 4th Heir are stackable, meaning a player can score both in a single game. 4th Heir is ONLY applicible if the previous 3 Kings are captured, allowing the newly promoted Bishop to promote to King. New Heir can only be scored once.
- 5 Queens and True 5 Queens — 5 Queens and True 5 Queens are NOT stackable, meaning a player cannot score both in a single game. If the player achieves 5 Queens and both True 5 Queens in a game, they must choose which of the two they will be scored. If the player achieves True 5 Queens but continues the game, they cannot claim True 5 Queens for the rest of the game and they will score 5 Queens instead. True 5 Queens is claimable at the moment of pawn promotion.
- Castle and Long Castle Checkmate — Both Castle Checkmate and Long Castle Checkmate can be scored multiple times if they are achieved multiple times in a game. A long castle is defined as a King castling towards the queen-side (towards the A file).